All (later customizable) GlFrameProcessors after the ExternalCopyFrameProcessor receive their input from a normal OpenGL texture not an external texture, so they won't need to worry about the textureTransformMatrix. PiperOrigin-RevId: 430165652
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| fragment_shader_copy_es2.glsl | Loading commit data... | |
| fragment_shader_copy_external_es2.glsl | Loading commit data... | |
| fragment_shader_copy_external_yuv_es3.glsl | Loading commit data... | |
| vertex_shader_tex_transform_es2.glsl | Loading commit data... | |
| vertex_shader_tex_transform_es3.glsl | Loading commit data... | |
| vertex_shader_transformation_es2.glsl | Loading commit data... |