1. 19 Feb, 2021 5 commits
  2. 12 Feb, 2021 12 commits
  3. 11 Feb, 2021 7 commits
  4. 09 Feb, 2021 14 commits
  5. 04 Feb, 2021 2 commits
    • Avoid skipping the first decoder output buffers after speed change · da52de66
      #minor-release
      
      PiperOrigin-RevId: 355652144
      kimvde committed
    • More clearly define the semantics of error recovery · 5107fea5
      - When throwing a recoverable error from a renderer, it's important to understand
        exactly how the player will attempt recovery. Clarify the documentation to
        make this explicit.
      - Rename some methods/constants to make it clear that error recovery is specific
        to renderer errors. The current recovery mechanism only makes sense for
        renderer errors. Making the naming renderer specific avoids reader doubt that
        the implementation doesn't appear to be generic enough for other types of
        errors.
      
      PiperOrigin-RevId: 355650945
      olly committed