1. 23 Sep, 2022 1 commit
    • Store LUT bitmap as texture with processor creation. · 0a1f30ab
      * Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
      * This is an issue since the executing thread then can't index from the texture stored on a different thread.
      
      PiperOrigin-RevId: 476388021
      (cherry picked from commit f745c6ee)
      leonwind committed
  2. 19 Oct, 2022 1 commit
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