Implement default GlTextureProcessor in SingleFrameGlTextureProcessor.
SingleFrameGlTextureProcessor is now an abstract class containing a default implementation of the more flexible GlTextureProcessor interface while still exposing the same simple abstract methods for single frame processing it previously did. FrameProcessorChain and GlEffect will be changed to use GlTextureProcessor in follow-ups. PiperOrigin-RevId: 453633000 (cherry picked from commit 0b37d860)
Showing
with
140 additions
and
37 deletions
Please
register
or
sign in
to comment