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After this change, FrameProcessorChain chains any GlTextureProcessors instead of only SingleFrameGlTextureProcessors. The GlTextureProcessors are chained in a bidirectional manner using ChainingGlTextureProcessorListener to feed input and output related events forward and release events backwards. PiperOrigin-RevId: 456478414 (cherry picked from commit 3a966916)
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