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Allows a transformation matrix to be input into Transformer, to apply vertex transformations like cropping, rotation, and other transformations built into android.graphics.Matrix. Not building out into a VertexTransformation class yet, as that class structure wouldn't make sense until we can modify resolution, per TODOs. PiperOrigin-RevId: 413384409
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| fragment_shader.glsl | Loading commit data... | |
| vertex_shader.glsl | Loading commit data... |