| Name |
Last commit
|
Last Update |
|---|---|---|
| .. | ||
| androidTest | ||
| main | ||
| test |
Since the output textures and surfaces are managed by the FrameProcessorChain, clearing them there makes sense. This is also less error-prone as it might not be obvious to someone implementing a GlFrameProcessor that they need to glClear. (Clearing twice won't cause any problems.) PiperOrigin-RevId: 438532247
| Name |
Last commit
|
Last Update |
|---|---|---|
| .. | ||
| androidTest | Loading commit data... | |
| main | Loading commit data... | |
| test | Loading commit data... |