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Remove clamp function in contrast fragment shader. · d7177ee7
* OpenGL automatically clamps the output colors to the [0, 1] interval. PiperOrigin-RevId: 465071999 (cherry picked from commit 30fab8c0)
leonwind committed
* OpenGL automatically clamps the output colors to the [0, 1] interval. PiperOrigin-RevId: 465071999 (cherry picked from commit 30fab8c0)