-
Split GlTextureProcessor.Listener into input/output/error listener. · a2166a41
This simplifies ChainingGlTextureProcessor as it now only connects a consuming and a producing GlTextureProcessor rather than a previous, current, and next GlTextureProcessor. Also use default no-op implementations of the listeners in SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid null-checks. PiperOrigin-RevId: 466301642
Googler committed