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Use microseconds not nanoseconds for GlFrameProcessor. · d4a9e3d9
This requires an additional nanos to micros conversion because the SurfaceTexture uses nanos. But as the timestamps from the MediaCodec decoder (propagated in DefaultCodec#releaseOutputBuffer) are in microseconds no precision is lost here. Also add test that checks output video duration. PiperOrigin-RevId: 438010490
hschlueter committed
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