`SilentAudioGenerator` could output a fractional audio frame, and this could cause downstream components to throw because of trying to read a complete audio frame but only seeing a partial one. Calculate the output buffer size based on the frame size (which is a no-op for stereo 16-bit audio) and calculate a total number of frames to output then multiple by the frame size. PiperOrigin-RevId: 494992941
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| sample.mp4.48000hz.dump | Loading commit data... | |
| sample.mp4.dump | Loading commit data... | |
| sample.mp4.noaudio.dump | Loading commit data... | |
| sample.mp4.novideo.dump | Loading commit data... | |
| sample.mp4.silentaudio.dump | Loading commit data... | |
| sample_18byte_nclx_colr.mp4.dump | Loading commit data... | |
| sample_ac3.mp4.fallback.dump | Loading commit data... | |
| sample_sef_slow_motion.mp4.dump | Loading commit data... | |
| sample_with_increasing_timestamps_320w_240h.mp4.clipped.dump | Loading commit data... |