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Previously the ad/content progress updates were toggled based on whether the player was playing ads or content. After this change, we switch based on whether playAd/stopAd has been called instead. This seems to resolve an issue where occasionally the player would get stuck at the start of an ad, but as I don't have a root cause for that issue and it's only sporadically reproducible I'm not certain this is a reliable fix. Issue: #3525 ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=179169296
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