This saves an intermediate texture copy step for use-cases where matrix transformations are the first or only effects in the chain. PiperOrigin-RevId: 460239403 (cherry picked from commit 7dc54efd)
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| fragment_shader_copy_es2.glsl | Loading commit data... | |
| fragment_shader_copy_external_es2.glsl | Loading commit data... | |
| fragment_shader_copy_external_yuv_es3.glsl | Loading commit data... | |
| vertex_shader_transformation_es2.glsl | Loading commit data... | |
| vertex_shader_transformation_es3.glsl | Loading commit data... |