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Rename ScaleToFitTransformation to ScaleAndRotateTransformation. This better represents the operations that can be accomplished using this effect. The name was originally named ScaleToFit* because it's not obvious how to scale to fit using OpenGL, and this effect handled the scaling to fit in a way that no other MatrixTransformations did. However, it's hard to discover how to rotate when skimming names of effects, so it's probably more useful to convey that this effect rotates, than that it scales to fit. PiperOrigin-RevId: 510480078
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