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Have the FinalShaderProgramWrapper / VideoFrameProcessor texture output access textures provided through a texture pool, that recycles used textures. Also, add the TexturePool interface to generally re-use textures. PiperOrigin-RevId: 532754377 (cherry picked from commit 1f9977f3c76891c6190da1d63045f61ce9b2050b)
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| AndroidManifest.xml | Loading commit data... |