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Avoid spinning in between intermediate texture processors. · 4a4bfc7b
This change adds a new method onReadyToAcceptInputFrame to GlTextureProcesssor.InputListener and changes maybeQueueInputFrame to queueInputFrame, removing the boolean return value. This avoids the re-trying in ChainingGlTextureProcessorListener by allowing it to only feed frames from the producing to the consuming GlTextureProcessor when there is capacity. MediaPipeProcessor still needs re-trying when processing isn't 1:1. PiperOrigin-RevId: 466626369 (cherry picked from commit 9c366b3c)
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