* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF. * Use linear colors for the color filter pixel tests and update all golden bitmaps. PiperOrigin-RevId: 476124592
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| fragment_shader_contrast_es2.glsl | Loading commit data... | |
| fragment_shader_lut_es2.glsl | Loading commit data... | |
| fragment_shader_oetf_es3.glsl | Loading commit data... | |
| fragment_shader_transformation_es2.glsl | Loading commit data... | |
| fragment_shader_transformation_external_yuv_es3.glsl | Loading commit data... | |
| fragment_shader_transformation_sdr_external_es2.glsl | Loading commit data... | |
| fragment_shader_transformation_sdr_oetf_es2.glsl | Loading commit data... | |
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| vertex_shader_transformation_es3.glsl | Loading commit data... |