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Avoid spinning while queueing input to ExternalTextureProcessor. · 2697916e
This change adds ExternalTextureManager which implements InputListener to only queue input frames to the ExternalTextureProcessor when it is ready to accept an input frame. This replaces the old retry-logic in GlEffectsFrameProcessor. Before this change, the retrying in GlEffectFrameProcessor wasted CPU time if input becomes available faster than the ExternalTextureProcessor can process it. PiperOrigin-RevId: 467177659 (cherry picked from commit 06ce5ec7)
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