| Name |
Last commit
|
Last Update |
|---|---|---|
| demo | ||
| gradle/wrapper | ||
| library | ||
| .gitignore | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle |
Propagate elapsedRealtimeUs to the video renderer. This allows the renderer to calculate and adjust for the elapsed time since the start of the current rendering loop. Typically this is <2ms, but there situations where it can go higher (normally when the video renderer ends up processing more than 1 output buffer in a single loop). Also made variable naming more consistent throughout the package.
| Name |
Last commit
|
Last Update |
|---|---|---|
| demo | Loading commit data... | |
| gradle/wrapper | Loading commit data... | |
| library | Loading commit data... | |
| .gitignore | Loading commit data... | |
| CONTRIBUTING.md | Loading commit data... | |
| LICENSE | Loading commit data... | |
| README.md | Loading commit data... | |
| build.gradle | Loading commit data... | |
| gradle.properties | Loading commit data... | |
| gradlew | Loading commit data... | |
| gradlew.bat | Loading commit data... | |
| settings.gradle | Loading commit data... |