1. 01 Feb, 2018 10 commits
  2. 24 Jan, 2018 14 commits
  3. 23 Jan, 2018 16 commits
    • Add filtering manifest parsers for DASH, HLS and SmoothStreaming · 8b790288
      These parsers can be used to get a manifest which includes only the
      representations identified by the given keys.
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182932874
      eguven committed
    • Migrate ExoPlayerTest to Robolectric. · 4671c23c
      So far this wasn't possible because Robolectric's Looper and MessageQueue
      implementations have multiple shortcomings:
       1. The message loop of new HandlerThreads is an not an actual loop and
          scheduled messages are executed on the thread the message is enqueued
          (not the handler thread).
       2. The scheduler used to replace the message queue is synchronizing all its
          methods. Thus, when a test attempts to add messages to a Handler from
          two different threads, it may easily run into a deadlock.
       3. The scheduler doesn't correctly emulate the order of messages as they
          would be in an actual MessageQueue:
         a. If the message is enqueued on the handler thread, it gets executed
            immediately (and not after all other messages at the same time).
         b. The list of messages is always re-sorted by time, meaning that the
            order of execution for messages at the same time is indeterminate.
       4. Robolectric's SystemClock implementation returns the current scheduler
          time of the main UI thread. So, unless this scheduler is used to add
          messages in the future, the SystemClock time never advances.
      
      This CL adds two helper classes which extend and replace Robolectric's
      ShadowLooper and ShadowMessageQueue.
       1. We intercept messages being enqueued or deleted in the message queue.
          Thus Robolectric's faulty scheduler gets never used. Instead, we keep
          a blocking priority queue of messages, sorted first by execution time
          and then by FIFO order to correctly emulate the real MessageQueue.
       2. We also keep a list of deleted messages to know which messages to ignore
          when they come up in the looper.
       3. When a new Looper is started, we override the dummy loop to an actual
          eternal while loop which waits for new messages, checks if they haven't
          been deleted, and runs the messages (similar to what Robolectric's
          MessageQueue would have done at this point).
      
      Because we don't actually use the main UI thread in our tests, we can't rely
      on the SystemClock to progress in any sensible manner. To overcome this issue,
      we can use the auto-advancing FakeClock also used for the simulation tests.
      
      -------------
      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182912510
      tonihei committed
    • Use Truth instead of framework asserts in all tests. · e991a801
      This achieves two things:
      1. All our tests use the same type of assertions.
      2. The tests currently run as instrumentation test can be moved to
         Robolectric without changing the assertions.
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182910542
      tonihei committed
    • Generalize parameter type in DemoApplication build methods · aa1b41bf
      Instead of DefaultBandwidthMeter, TransferListener<? super DataSource>
      is used.
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182785785
      eguven committed
    • Remove further potential flakiness from ExoPlayerTest. · 32e6cf55
      These were caused by two issues:
      1. The FakeMediaSource can be updated with a new timeline. The setNewSourceInfo
      is called from a different thread than prepareSource and both access local
      variables without synchronization.
      2. For multi-window playback, the FakeRenderer claims that isReady and isEnded
      are both set to false if it read the end of the stream. However isReady should be
      true because it is able to "render" its data until the end of the stream.
      
      -------------
      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182785169
      tonihei committed
    • Group binarySearchFloor overloads · d8c61532
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182770109
      andrewlewis committed
    • Use same logic for DASH manifest reloading for all cases when manifest is invalid. · a06a670d
      When a loaded DASH manifest is invalid (either some periods were removed
      illegally, or a manifest for a live event is stale), we will retry using 1
      logic:
      - Retry loading with back-off up-to a limit.
      - Throw a DashManifestExpiredException() if we exceed retry limit.
      
      -------------
      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182770028
      hoangtc committed
    • Fix DashDownloaderTest.testDownloadManifestFailure · 05e55f37
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182754993
      eguven committed
    • Include P8 in setOutputSurfaceWorkaround · 196f5f79
      Also disable use of dummy surface for devices that require the
      workaround. It's only useful in the case that we can use
      setOutputSurfaceWorkaround, so if it's disabled the dummy surface
      has no purpose (it actually makes things worse by consuming past
      the key-frame prior to the current position, which doesn't happen
      if you have no surface at all).
      
      Issue: #3724
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182750068
      olly committed
    • Fix CacheDataSource and SimpleCache issues · b3d1635a
      This fixes a very specific case where the data read has non-cached gaps
      and a read-only CDS switches to read from upstream in a gap then the
      cached data is deleted. When the CDS reaches the end of the gap, it
      tries to open the next source. As there is no cached data, it tries to
      continue with the already opened upstream data source but as it reached
      end of the gap range, the code starts looping.
      
      Also fixes infinite lock which occurs when in the previous case CDS isn't
      readonly. It locks the content while filling the gap in the cache. At the
      end of the gap, as the following data is deleted it tries to lock the
      content for writing but the content is already locked by itself.
      
      The last fix is preventing removal of CachedContent entry from
      CachedContentIndex while associated key is locked.
      
      -------------
      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182595426
      eguven committed
    • Remove potential flakiness from ExoPlayerTest caused by multi-threading. · 4ba17bb6
      Some tests in ExoPlayerTest issue commands to the player from the test thread
      while the player is actively playing media (playWhenReady=true). Due to the
      indeterminate time taken to enqueue the commands on the playback thread, they
      may arrive when the player already proceeded to another window or finished
      playback.
      
      To ensure the tests are always deterministic, this change pauses playback in
      the tests where this may happen before issuing the commands.
      Also, for tests where we need to wait for a new window before issuing the
      next command, a new action is added which allows to play until a specified
      position.
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182535096
      tonihei committed
    • Fix DashMediaSource NPE · 24f866e7
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182534505
      olly committed
    • Fix preparation of media sources with empty timeline · fe1e4fa1
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182533415
      aquilescanta committed
    • DashMediaSource cleanup · cf27bc84
      - Get handling of "stale" and "out of sync" manifests so
        they're right next to each other (to be merged)
      - Move startLoadingManifest to be next to the methods that
        schedule it, and actually start loading stuff.
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182530683
      olly committed
    • When seeking while player is idle, ensure EPII's position is in sync with EPI. · 9de0123e
      As soon as the seek gets acknowledged by EPII, EPI returns the actual position
      from the playback info again which is set by EPII. Thus, EPII needs to update
      the position to reflect the changes expected by EPI.
      
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182515106
      tonihei committed
    • add strings and drawables for fullscreen button · 32f8c2e9
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      Created by MOE: https://github.com/google/moe
      MOE_MIGRATED_REVID=182512582
      bachinger committed