1. 13 Oct, 2019 7 commits
  2. 10 Oct, 2019 16 commits
  3. 08 Oct, 2019 4 commits
  4. 07 Oct, 2019 12 commits
  5. 04 Oct, 2019 1 commit
    • Cleanup: Only clamp seek positions for FFWD/RWND · efe6e640
      It's confusing that seekTo(player, windowIndex, positionMs) does
      clamping, because it only makes sense if windowIndex is the current
      window.
      
      Note: This doesn't actually fix anything (other than code clarity).
      In cases where we were passing other windowIndices, we always
      passed 0 as the position and so the clamping logic wouldn't have
      had any effect.
      PiperOrigin-RevId: 272857104
      olly committed