- 19 Aug, 2022 2 commits
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- 18 Aug, 2022 3 commits
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Remove the manual overwriting of Note ON events that have 0 velocity with Note OFF. JSyn handles this already. - The implementation of "running status" means that the amount of bytes read from the file differ from the size of the sample that ends up in the decoder. The decoder sample contains the applied running status (status of previous event), which the file bytes don't contain. PiperOrigin-RevId: 468537659 (cherry picked from commit 30257c76)
hmzh committed -
Adds a method to FrameProcessor.Listener to be called when an output frame is available and a method releaseOutputFrame in FrameProcessor allowing the caller to trigger release of the oldest available output frame at a given timestamp. Late frames or frames with unset release times are dropped in the FinalMatrixTransformationProcessorWrapper. More than one output frame can become available before they are released if the penultimate GlTextureProcessor is capable of producing multiple output frames. Processing continues while waiting for releaseOutputFrame to be called. Frame release tasks are prioritized over other tasks. PiperOrigin-RevId: 468473072 (cherry picked from commit a5d7fdca)
Googler committed -
Manually tested using transformer demo HLG videos. Before this CL, RGB values after the YUV to RGB conversion reached up to 1.025. After this CL, RGB values correctly clamp at 1.0. PiperOrigin-RevId: 468426092 (cherry picked from commit 244d38cf)
huangdarwin committed
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- 17 Aug, 2022 3 commits
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- 16 Aug, 2022 3 commits
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PiperOrigin-RevId: 467910378 (cherry picked from commit d963dfbd)
huangdarwin committed
- 15 Aug, 2022 5 commits
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This is needed as a pre-requisite for allowing MCVR to control FrameProcessor frame release for previewing. Submitting a high-priority task is conceptually different from posting at the front of a single queue of tasks, as the high-priority tasks are executed in FIFO order among themselves. This will ensure that frame release tasks submitted in close succession are executed in the order they are submitted but before any lower priority tasks. PiperOrigin-RevId: 467675137 (cherry picked from commit 59be7322)
Googler committed -
Increase the estimated max sample size for HEVC by 2x, and set a minimum size of 2MB. The 2MB will be applied for resolutions up to 1080p, after which the new calculation takes effect. This is in par with the platform's HEVC software decoder. PiperOrigin-RevId: 467641494 (cherry picked from commit b83b16eb)
christosts committed -
PiperOrigin-RevId: 467610621 (cherry picked from commit 73d606ac)
andrewlewis committed
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- 12 Aug, 2022 4 commits
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When the player finishes playback and reaches the STATE_ENDED, the notification remains visible with a pause button and the service is kept in the foreground. This is a bug. With this change, when the player reaches the STATE_ENDED, the service is stopped from the foreground and a notification is shown with a play button. If the play icon is tapped, the player will restart playback of the last played item. Playing the last played item again is the existing behavior when play/pause commands are received from the legacy MediaSession (e.g. BT headset buttons). #minor-release Issue: google/ExoPlayer#112 PiperOrigin-RevId: 467231509 (cherry picked from commit 7a7e1eb2)
christosts committed -
This change adds ExternalTextureManager which implements InputListener to only queue input frames to the ExternalTextureProcessor when it is ready to accept an input frame. This replaces the old retry-logic in GlEffectsFrameProcessor. Before this change, the retrying in GlEffectFrameProcessor wasted CPU time if input becomes available faster than the ExternalTextureProcessor can process it. PiperOrigin-RevId: 467177659 (cherry picked from commit d7bf1ed2)
Googler committed
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- 11 Aug, 2022 1 commit
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In some cases, the IMA SDK fails to call the expected loadAd event to load the next ad to play. This is (potentially) the only remaining case where playback can get stuck due to missing calls from IMA as the player doesn't even have a MediaSource at this stage and is only waiting for IMA to provide the ad URL. We can reuse the existing adPreloadTimeoutMs that was added for a similar purpose (when preloading the first ad in the group). The JavaDoc matches this purpose as well and the default timeout is appropriate since we expect to get the loadAd call immediately. Issue: google/ExoPlayer#10510 PiperOrigin-RevId: 466953617 (cherry picked from commit b125d45a)
tonihei committed
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- 10 Aug, 2022 3 commits
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createSupportedTransformationRequest is more accurate than createFallbackTransformationRequest, as a TransformationRequest will be returned regardless of whether any fallback is applied. PiperOrigin-RevId: 466641277 (cherry picked from commit c5a53646)
huangdarwin committed -
This change adds a new method onReadyToAcceptInputFrame to GlTextureProcesssor.InputListener and changes maybeQueueInputFrame to queueInputFrame, removing the boolean return value. This avoids the re-trying in ChainingGlTextureProcessorListener by allowing it to only feed frames from the producing to the consuming GlTextureProcessor when there is capacity. MediaPipeProcessor still needs re-trying when processing isn't 1:1. PiperOrigin-RevId: 466626369 (cherry picked from commit 97e6a86d)
Googler committed
- 09 Aug, 2022 6 commits
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Previously, this feature interpreted SDR signals as HDR when called. Now, only HDR streams are interpreted as HDR, so the javadoc should be updated. Not yet removing this method, as there are still some loose ends to finish up (ex. PQ support, e2e tests). PiperOrigin-RevId: 466425738 (cherry picked from commit 05fcda51)
huangdarwin committed -
Without this permission, files in `/sdcard` or other directories cannot be read by the demo, as they're not in the transformer demo's scoped storage container. For more information, see https://developer.android.com/training/data-storage/use-cases Tested by uninstalling and re-installing the demo app, granting permission by starting a transformation, and launching an intent using a local file in `/sdcard` to start another transformation. Without this CL, this threw an error, and with this CL it succeeded. PiperOrigin-RevId: 466399023 (cherry picked from commit ec6ed0d5)
huangdarwin committed -
While HDR is most closely tied to the color transfer (ex. COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic range), technically color spaces may be associated with HDR as well, like BT.2020 commonly being used for HDR rather than BT.709 for SDR. Therefore, it's more specific to mention just that the transfer is HDR. PiperOrigin-RevId: 466316960 (cherry picked from commit 35161c74)
huangdarwin committed -
This simplifies ChainingGlTextureProcessor as it now only connects a consuming and a producing GlTextureProcessor rather than a previous, current, and next GlTextureProcessor. Also use default no-op implementations of the listeners in SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid null-checks. PiperOrigin-RevId: 466301642 (cherry picked from commit 7dc05edb)
Googler committed
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- 08 Aug, 2022 4 commits
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This allows the GlEffectsFrameProcessor to later handle HLG and PQ differently, or limited and full color range differently. No functional change intended in this CL. PiperOrigin-RevId: 466070764 (cherry picked from commit 536d42c8)
huangdarwin committed -
PiperOrigin-RevId: 466025324 (cherry picked from commit 2315a39f)
andrewlewis committed
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- 05 Aug, 2022 6 commits
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In the case where this check fails, the downstream frame processor chain won't be able to handle the incoming (SDR) data anyway as we've already set it up for HDR. PiperOrigin-RevId: 465584814 (cherry picked from commit 2bd1a93d)
andrewlewis committed -
`requestCalculateSsim` more clearly represents the intention of the caller. Also rephrase the javadoc to simplify it and make it more precise. PiperOrigin-RevId: 465575578 (cherry picked from commit 2eb59fa1)
andrewlewis committed -
PiperOrigin-RevId: 465563540 (cherry picked from commit c95bfe32)
hschlueter committed -
PiperOrigin-RevId: 465562260 (cherry picked from commit 16a32521)
andrewlewis committed