Add an input switcher to switch between input types.
Also make FinalShaderProgramWrapper always receive internal texture. This means it does not sample from a input texture, and its input color is always linear, hence the input type does not matter. PiperOrigin-RevId: 527869045
Showing
with
14 additions
and
61 deletions
This diff is collapsed.
Click to expand it.
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment