Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
SDK
/
exoplayer
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Settings
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
c8198565
authored
Dec 11, 2018
by
Mattia Iavarone
Browse files
Options
_('Browse Files')
Download
Email Patches
Plain Diff
Add protected method to override the AspectRatioFrameLayout aspect ratio
parent
6a6b2112
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
14 additions
and
1 deletions
library/ui/src/main/java/com/google/android/exoplayer2/ui/PlayerView.java
library/ui/src/main/java/com/google/android/exoplayer2/ui/PlayerView.java
View file @
c8198565
...
...
@@ -1031,6 +1031,19 @@ public class PlayerView extends FrameLayout {
return
subtitleView
;
}
/**
* Called to notify the {@link AspectRatioFrameLayout} of the new video aspect ratio.
* The default implementation will simply forward the aspect ratio to
* {@link AspectRatioFrameLayout#setAspectRatio(float)}. Subclasses can override this
* method, for example, to apply aspect ratio constraints.
*
* @param aspectRatioFrameLayout the video surface view container
* @param widthHeightRatio the computed aspect ratio
*/
protected
void
onDispatchVideoAspectRatio
(
@NonNull
AspectRatioFrameLayout
aspectRatioFrameLayout
,
float
widthHeightRatio
)
{
aspectRatioFrameLayout
.
setAspectRatio
(
widthHeightRatio
);
}
@Override
public
boolean
onTouchEvent
(
MotionEvent
ev
)
{
if
(
ev
.
getActionMasked
()
!=
MotionEvent
.
ACTION_DOWN
)
{
...
...
@@ -1355,7 +1368,7 @@ public class PlayerView extends FrameLayout {
videoAspectRatio
=
0
;
}
contentFrame
.
setAspectRatio
(
videoAspectRatio
);
onDispatchVideoAspectRatio
(
contentFrame
,
videoAspectRatio
);
}
@Override
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment