Prevent negative total buffered duration at the point where it is calculated.
In some edge cases the renderer position may be slightly ahead of the buffered position and the total buffered duration is thus negative. We already filter that in ExoPlayerImpl for the publicly accessible value. However, we forward the unfiltered value to other components like the LoadControl, which may be confusing. Issue:#6015 PiperOrigin-RevId: 253780460
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