Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
SDK
/
exoplayer
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Settings
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
7e5dcf23
authored
Aug 23, 2022
by
leonwind
Committed by
Marc Baechinger
Sep 30, 2022
Browse files
Options
_('Browse Files')
Download
Email Patches
Plain Diff
Bind contrastFactor in constructor instead of drawFrame method.
PiperOrigin-RevId: 469438747
parent
28070573
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
3 deletions
libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java
libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java
View file @
7e5dcf23
...
...
@@ -31,13 +31,12 @@ import java.io.IOException;
private
static
final
String
FRAGMENT_SHADER_PATH
=
"shaders/fragment_shader_contrast_es2.glsl"
;
private
final
GlProgram
glProgram
;
private
final
float
contrastFactor
;
public
ContrastProcessor
(
Context
context
,
Contrast
contrastEffect
,
boolean
useHdr
)
throws
FrameProcessingException
{
super
(
useHdr
);
// Use 1.0001f to avoid division by zero issues.
contrastFactor
=
(
1
+
contrastEffect
.
contrast
)
/
(
1.0001f
-
contrastEffect
.
contrast
);
float
contrastFactor
=
(
1
+
contrastEffect
.
contrast
)
/
(
1.0001f
-
contrastEffect
.
contrast
);
try
{
glProgram
=
new
GlProgram
(
context
,
VERTEX_SHADER_PATH
,
FRAGMENT_SHADER_PATH
);
...
...
@@ -55,6 +54,7 @@ import java.io.IOException;
Matrix
.
setIdentityM
(
identityMatrix
,
/* smOffset= */
0
);
glProgram
.
setFloatsUniform
(
"uTransformationMatrix"
,
identityMatrix
);
glProgram
.
setFloatsUniform
(
"uTexTransformationMatrix"
,
identityMatrix
);
glProgram
.
setFloatUniform
(
"uContrastFactor"
,
contrastFactor
);
}
@Override
...
...
@@ -67,7 +67,6 @@ import java.io.IOException;
try
{
glProgram
.
use
();
glProgram
.
setSamplerTexIdUniform
(
"uTexSampler"
,
inputTexId
,
/* texUnitIndex= */
0
);
glProgram
.
setFloatUniform
(
"uContrastFactor"
,
contrastFactor
);
glProgram
.
bindAttributesAndUniforms
();
// The four-vertex triangle strip forms a quad.
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment