Effect: Multiple Texture output
Allow the VideoFrameProcessor to output multiple textures at a time, so that lifetime of textures is up to the consumer calling VFP.releaseOutputFrame. The FinalShaderProgramWrapper also has a new maxCapacity limit added, to ensure the a reasonable amount of textures is used and avoid using up memory. PiperOrigin-RevId: 532094256 (cherry picked from commit 025f71bec45e06b19b7237967af2677b84387b08)
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