Fix lost shader input capacity after end-of-stream
When exporting compositions with multiple images in a row, transformation could get stuck if a shader was ready to accept input when end-of-stream was already signaled and queued from upstream. Fix accounting for the downstream capacity. Manually tested on concatenations with several images and several videos in a row, by adding logging and verifying the capacity updates as expected across edited media item transitions. PiperOrigin-RevId: 532088793 (cherry picked from commit 73d05d5d9dc6fdf06c59c6cb2247efba3bbc9f86)
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