Commit 40b5cba3 by ibaker Committed by microkatz

Fix Dackka/Metalava errors in the effects module

Public methods may only refer to public types in their signature. This
change ensures that by switching to a public supertype everywhere.

PiperOrigin-RevId: 485568625
parent 91b286c4
......@@ -44,7 +44,7 @@ public interface ColorLut extends GlEffect {
/** This method must be executed on the same thread as other GL commands. */
@Override
@WorkerThread
default ColorLutProcessor toGlTextureProcessor(Context context, boolean useHdr)
default SingleFrameGlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException {
return new ColorLutProcessor(context, /* colorLut= */ this, useHdr);
}
......
......@@ -113,7 +113,7 @@ public class HslAdjustment implements GlEffect {
}
@Override
public HslProcessor toGlTextureProcessor(Context context, boolean useHdr)
public SingleFrameGlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException {
return new HslProcessor(context, /* hslAdjustment= */ this, useHdr);
}
......
......@@ -91,7 +91,7 @@ public class RgbFilter implements RgbMatrix {
}
@Override
public MatrixTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
public SingleFrameGlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException {
checkForConsistentHdrSetting(useHdr);
return RgbMatrix.super.toGlTextureProcessor(context, useHdr);
......
......@@ -40,7 +40,7 @@ public interface RgbMatrix extends GlEffect {
float[] getMatrix(long presentationTimeUs, boolean useHdr);
@Override
default MatrixTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
default SingleFrameGlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException {
return MatrixTextureProcessor.create(
context,
......
......@@ -149,7 +149,7 @@ public class SingleColorLut implements ColorLut {
}
@Override
public ColorLutProcessor toGlTextureProcessor(Context context, boolean useHdr)
public SingleFrameGlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException {
checkState(!useHdr, "HDR is currently not supported.");
......
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