Fix seek/prepare/stop acks when exception is thrown.
1. The player doesn't acknowledge phantom stops when an exception is thrown anymore. 2. It also makes sure it doesn't reset the pendingPrepareCount unless it's actually immediately acknowledging these prepares. 3. It ensures a seek is acknowledged even though an exception is thrown during seeking. Added tests (which previously failed) for all three cases. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=178876362
Showing
with
157 additions
and
68 deletions
Please
register
or
sign in
to comment