Commit 1dfbd0de by huangdarwin Committed by christosts

Effect: Clarify that padding is added in ScaleToFitTransformation.

PiperOrigin-RevId: 504796380
parent 44f461a0
...@@ -22,7 +22,7 @@ import com.google.android.exoplayer2.util.Size; ...@@ -22,7 +22,7 @@ import com.google.android.exoplayer2.util.Size;
import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableList;
/** /**
* Specifies a 4x4 transformation {@link Matrix} to apply in the vertex shader for each frame. * Specifies a 4x4 transformation {@link Matrix} to apply in the vertex shader for each input frame.
* *
* <p>The matrix is applied to points given in normalized device coordinates (-1 to 1 on x, y, and z * <p>The matrix is applied to points given in normalized device coordinates (-1 to 1 on x, y, and z
* axes). Transformed pixels that are moved outside of the normal device coordinate range are * axes). Transformed pixels that are moved outside of the normal device coordinate range are
......
...@@ -72,9 +72,9 @@ public final class ScaleToFitTransformation implements MatrixTransformation { ...@@ -72,9 +72,9 @@ public final class ScaleToFitTransformation implements MatrixTransformation {
* *
* <p>The default value, 0, corresponds to not applying any rotation. * <p>The default value, 0, corresponds to not applying any rotation.
* *
* <p>The output frame's width and height are automatically adjusted to preserve all input * <p>The output frame's width and height are adjusted to preserve all input pixels. The rotated
* pixels. The rotated input frame is fitted inside an enclosing black rectangle if its edges * input frame is fitted inside an enclosing black rectangle if its edges aren't parallel to the
* aren't parallel to the x and y axes. * x and y axes, to form the output frame.
* *
* @param rotationDegrees The counterclockwise rotation, in degrees. * @param rotationDegrees The counterclockwise rotation, in degrees.
* @return This builder. * @return This builder.
......
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