Use audio frames vs samples consistently in Sonic
In audio processors an audio frame consists of a sample (which is 2 bytes for 16-bit PCM) for each channel. Sonic used "sample" to refer to this. We've already diverged from the original source for Sonic quite a bit (deleting code and making stylistic changes) and there haven't been upstream changes so far, so it seems fine to start making more substantial changes here. There should be no behavior changes here. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=190916793
Showing
with
2 additions
and
2 deletions
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment