Add a way in the SampleConsumer to indicate that it couldn't consume
- To support looping EditedMediaItemSequences, we need a way to tell the AssetLoader that a sample couldn't be consumed and that it should retry later. This is necessary in case we don't know yet whether the looping sequence should load more samples because the other sequences haven't made sufficient progress yet. - The decision on whether to consume a sample is based on its timestamp so it needs to be available. PiperOrigin-RevId: 516546026
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