Commit d2000fd2 by tonihei Committed by microkatz

Add initial version of SimpleBasePlayer

This base class will simplify the implementation of custom
Player classes. The current version only supports
available commands and playWhenReady handling.

PiperOrigin-RevId: 467618021
(cherry picked from commit 9a7fde8f)
parent 9b6d9977
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.exoplayer2;
import android.media.MediaPlayer;
import android.os.Looper;
import com.google.common.util.concurrent.Futures;
import com.google.common.util.concurrent.ListenableFuture;
/** A {@link Player} wrapper for the legacy Android platform {@link MediaPlayer}. */
public final class LegacyMediaPlayerWrapper extends SimpleBasePlayer {
private final MediaPlayer player;
private boolean playWhenReady;
/**
* Creates the {@link MediaPlayer} wrapper.
*
* @param looper The {@link Looper} used to call all methods on.
*/
public LegacyMediaPlayerWrapper(Looper looper) {
super(looper);
this.player = new MediaPlayer();
}
@Override
protected State getState() {
return new State.Builder()
.setAvailableCommands(new Commands.Builder().addAll(Player.COMMAND_PLAY_PAUSE).build())
.setPlayWhenReady(playWhenReady, Player.PLAY_WHEN_READY_CHANGE_REASON_USER_REQUEST)
.build();
}
@Override
protected ListenableFuture<?> handleSetPlayWhenReady(boolean playWhenReady) {
this.playWhenReady = playWhenReady;
// TODO: Only call these methods if the player is in Started or Paused state.
if (playWhenReady) {
player.start();
} else {
player.pause();
}
return Futures.immediateVoidFuture();
}
}
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