Split GlTextureProcessor.Listener into input/output/error listener.
This simplifies ChainingGlTextureProcessor as it now only connects a consuming and a producing GlTextureProcessor rather than a previous, current, and next GlTextureProcessor. Also use default no-op implementations of the listeners in SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid null-checks. PiperOrigin-RevId: 466301642 (cherry picked from commit a2166a41)
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