Commit bcb9f828 by Oliver Woodman

Enable SmoothFrameTimeHelper by default.

Context:
- Currently, playback is significantly more juddery with it disabled,
  particularly on AndroidTV.
- We should be able to do the "best" job of this internally, so injection
  doesn't buy anything useful. If someone has a better implementation for
  adjusting the frame release, they should improve the core library.
parent 9b4e9723
......@@ -219,8 +219,8 @@ public class DashRendererBuilder implements RendererBuilder {
ChunkSampleSource videoSampleSource = new ChunkSampleSource(videoChunkSource, loadControl,
VIDEO_BUFFER_SEGMENTS * BUFFER_SEGMENT_SIZE, mainHandler, player,
DemoPlayer.TYPE_VIDEO);
TrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(videoSampleSource,
drmSessionManager, true, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, null,
TrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(context, videoSampleSource,
MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, drmSessionManager, true,
mainHandler, player, 50);
// Build the audio renderer.
......
......@@ -61,8 +61,8 @@ public class ExtractorRendererBuilder implements RendererBuilder {
DataSource dataSource = new DefaultUriDataSource(context, bandwidthMeter, userAgent);
ExtractorSampleSource sampleSource = new ExtractorSampleSource(uri, dataSource, allocator,
BUFFER_SEGMENT_COUNT * BUFFER_SEGMENT_SIZE);
MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(sampleSource,
null, true, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, null, player.getMainHandler(),
MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(context,
sampleSource, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, player.getMainHandler(),
player, 50);
MediaCodecAudioTrackRenderer audioRenderer = new MediaCodecAudioTrackRenderer(sampleSource,
null, true, player.getMainHandler(), player, AudioCapabilities.getCapabilities(context));
......
......@@ -148,8 +148,8 @@ public class HlsRendererBuilder implements RendererBuilder {
variantIndices, HlsChunkSource.ADAPTIVE_MODE_SPLICE);
HlsSampleSource sampleSource = new HlsSampleSource(chunkSource, loadControl,
BUFFER_SEGMENTS * BUFFER_SEGMENT_SIZE, mainHandler, player, DemoPlayer.TYPE_VIDEO);
MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(sampleSource,
MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, mainHandler, player, 50);
MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(context,
sampleSource, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, mainHandler, player, 50);
MediaCodecAudioTrackRenderer audioRenderer = new MediaCodecAudioTrackRenderer(sampleSource,
null, true, player.getMainHandler(), player, AudioCapabilities.getCapabilities(context));
MetadataTrackRenderer<Map<String, Object>> id3Renderer = new MetadataTrackRenderer<>(
......
......@@ -163,9 +163,9 @@ public class SmoothStreamingRendererBuilder implements RendererBuilder {
ChunkSampleSource videoSampleSource = new ChunkSampleSource(videoChunkSource, loadControl,
VIDEO_BUFFER_SEGMENTS * BUFFER_SEGMENT_SIZE, mainHandler, player,
DemoPlayer.TYPE_VIDEO);
TrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(videoSampleSource,
drmSessionManager, true, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, null,
mainHandler, player, 50);
TrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(context, videoSampleSource,
MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, drmSessionManager, true, mainHandler,
player, 50);
// Build the audio renderer.
DataSource audioDataSource = new DefaultUriDataSource(context, bandwidthMeter, userAgent);
......
......@@ -15,17 +15,17 @@
*/
package com.google.android.exoplayer;
import com.google.android.exoplayer.MediaCodecVideoTrackRenderer.FrameReleaseTimeHelper;
import android.annotation.TargetApi;
import android.content.Context;
import android.view.Choreographer;
import android.view.Choreographer.FrameCallback;
import android.view.WindowManager;
/**
* Makes a best effort to adjust frame release timestamps for a smoother visual result.
*/
@TargetApi(16)
public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelper, FrameCallback {
public final class VideoFrameReleaseTimeHelper implements FrameCallback {
private static final long CHOREOGRAPHER_SAMPLE_DELAY_MILLIS = 500;
private static final long MAX_ALLOWED_DRIFT_NS = 20000000;
......@@ -33,32 +33,45 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
private static final long VSYNC_OFFSET_PERCENTAGE = 80;
private static final int MIN_FRAMES_FOR_ADJUSTMENT = 6;
private final boolean usePrimaryDisplayVsync;
private final boolean useDefaultDisplayVsync;
private final long vsyncDurationNs;
private final long vsyncOffsetNs;
private Choreographer choreographer;
private long sampledVsyncTimeNs;
private long lastUnadjustedFrameTimeUs;
private long lastFramePresentationTimeUs;
private long adjustedLastFrameTimeNs;
private long pendingAdjustedFrameTimeNs;
private boolean haveSync;
private long syncReleaseTimeNs;
private long syncFrameTimeNs;
private int frameCount;
private long syncUnadjustedReleaseTimeNs;
private long syncFramePresentationTimeNs;
private long frameCount;
/**
* Constructs an instance that smoothes frame release but does not snap release to the default
* display's vsync signal.
*/
public VideoFrameReleaseTimeHelper() {
this(-1, false);
}
/**
* @param primaryDisplayRefreshRate The refresh rate of the default display.
* @param usePrimaryDisplayVsync Whether to snap to the primary display vsync. May not be
* suitable when rendering to secondary displays.
* Constructs an instance that smoothes frame release and snaps release to the default display's
* vsync signal.
*
* @param context A context from which information about the default display can be retrieved.
*/
public SmoothFrameReleaseTimeHelper(
float primaryDisplayRefreshRate, boolean usePrimaryDisplayVsync) {
this.usePrimaryDisplayVsync = usePrimaryDisplayVsync;
if (usePrimaryDisplayVsync) {
vsyncDurationNs = (long) (1000000000d / primaryDisplayRefreshRate);
public VideoFrameReleaseTimeHelper(Context context) {
this(getDefaultDisplayRefreshRate(context), true);
}
private VideoFrameReleaseTimeHelper(float defaultDisplayRefreshRate,
boolean useDefaultDisplayVsync) {
this.useDefaultDisplayVsync = useDefaultDisplayVsync;
if (useDefaultDisplayVsync) {
vsyncDurationNs = (long) (1000000000d / defaultDisplayRefreshRate);
vsyncOffsetNs = (vsyncDurationNs * VSYNC_OFFSET_PERCENTAGE) / 100;
} else {
vsyncDurationNs = -1;
......@@ -66,19 +79,23 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
}
}
@Override
/**
* Enables the helper.
*/
public void enable() {
haveSync = false;
if (usePrimaryDisplayVsync) {
if (useDefaultDisplayVsync) {
sampledVsyncTimeNs = 0;
choreographer = Choreographer.getInstance();
choreographer.postFrameCallback(this);
}
}
@Override
/**
* Disables the helper.
*/
public void disable() {
if (usePrimaryDisplayVsync) {
if (useDefaultDisplayVsync) {
choreographer.removeFrameCallback(this);
choreographer = null;
}
......@@ -90,17 +107,25 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
choreographer.postFrameCallbackDelayed(this, CHOREOGRAPHER_SAMPLE_DELAY_MILLIS);
}
@Override
public long adjustReleaseTime(long unadjustedFrameTimeUs, long unadjustedReleaseTimeNs) {
long unadjustedFrameTimeNs = unadjustedFrameTimeUs * 1000;
/**
* Called to make a fine-grained adjustment to a frame release time.
*
* @param framePresentationTimeUs The frame's media presentation time, in microseconds.
* @param unadjustedReleaseTimeNs The frame's unadjusted release time, in nanoseconds and in
* the same time base as {@link System#nanoTime()}.
* @return An adjusted release time for the frame, in nanoseconds and in the same time base as
* {@link System#nanoTime()}.
*/
public long adjustReleaseTime(long framePresentationTimeUs, long unadjustedReleaseTimeNs) {
long framePresentationTimeNs = framePresentationTimeUs * 1000;
// Until we know better, the adjustment will be a no-op.
long adjustedFrameTimeNs = unadjustedFrameTimeNs;
long adjustedFrameTimeNs = framePresentationTimeNs;
long adjustedReleaseTimeNs = unadjustedReleaseTimeNs;
if (haveSync) {
// See if we've advanced to the next frame.
if (unadjustedFrameTimeUs != lastUnadjustedFrameTimeUs) {
if (framePresentationTimeUs != lastFramePresentationTimeUs) {
frameCount++;
adjustedLastFrameTimeNs = pendingAdjustedFrameTimeNs;
}
......@@ -109,20 +134,22 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
// Calculate the average frame time across all the frames we've seen since the last sync.
// This will typically give us a frame rate at a finer granularity than the frame times
// themselves (which often only have millisecond granularity).
long averageFrameTimeNs = (unadjustedFrameTimeNs - syncFrameTimeNs) / frameCount;
long averageFrameDurationNs = (framePresentationTimeNs - syncFramePresentationTimeNs)
/ frameCount;
// Project the adjusted frame time forward using the average.
long candidateAdjustedFrameTimeNs = adjustedLastFrameTimeNs + averageFrameTimeNs;
long candidateAdjustedFrameTimeNs = adjustedLastFrameTimeNs + averageFrameDurationNs;
if (isDriftTooLarge(candidateAdjustedFrameTimeNs, unadjustedReleaseTimeNs)) {
haveSync = false;
} else {
adjustedFrameTimeNs = candidateAdjustedFrameTimeNs;
adjustedReleaseTimeNs = syncReleaseTimeNs + adjustedFrameTimeNs - syncFrameTimeNs;
adjustedReleaseTimeNs = syncUnadjustedReleaseTimeNs + adjustedFrameTimeNs
- syncFramePresentationTimeNs;
}
} else {
// We're synced but haven't waited the required number of frames to apply an adjustment.
// Check drift anyway.
if (isDriftTooLarge(unadjustedFrameTimeNs, unadjustedReleaseTimeNs)) {
if (isDriftTooLarge(framePresentationTimeNs, unadjustedReleaseTimeNs)) {
haveSync = false;
}
}
......@@ -130,14 +157,14 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
// If we need to sync, do so now.
if (!haveSync) {
syncFrameTimeNs = unadjustedFrameTimeNs;
syncReleaseTimeNs = unadjustedReleaseTimeNs;
syncFramePresentationTimeNs = framePresentationTimeNs;
syncUnadjustedReleaseTimeNs = unadjustedReleaseTimeNs;
frameCount = 0;
haveSync = true;
onSynced();
}
lastUnadjustedFrameTimeUs = unadjustedFrameTimeUs;
lastFramePresentationTimeUs = framePresentationTimeUs;
pendingAdjustedFrameTimeNs = adjustedFrameTimeNs;
if (sampledVsyncTimeNs == 0) {
......@@ -155,8 +182,8 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
}
private boolean isDriftTooLarge(long frameTimeNs, long releaseTimeNs) {
long elapsedFrameTimeNs = frameTimeNs - syncFrameTimeNs;
long elapsedReleaseTimeNs = releaseTimeNs - syncReleaseTimeNs;
long elapsedFrameTimeNs = frameTimeNs - syncFramePresentationTimeNs;
long elapsedReleaseTimeNs = releaseTimeNs - syncUnadjustedReleaseTimeNs;
return Math.abs(elapsedReleaseTimeNs - elapsedFrameTimeNs) > MAX_ALLOWED_DRIFT_NS;
}
......@@ -177,4 +204,9 @@ public final class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelpe
return snappedAfterDiff < snappedBeforeDiff ? snappedAfterNs : snappedBeforeNs;
}
private static float getDefaultDisplayRefreshRate(Context context) {
WindowManager manager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
return manager.getDefaultDisplay().getRefreshRate();
}
}
......@@ -217,7 +217,7 @@ public final class H264DashTest extends ActivityInstrumentationTestCase2<HostAct
ChunkSampleSource videoSampleSource = new ChunkSampleSource(videoChunkSource, loadControl,
VIDEO_BUFFER_SEGMENTS * BUFFER_SEGMENT_SIZE, handler, logger, VIDEO_EVENT_ID,
MIN_LOADABLE_RETRY_COUNT);
MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(
MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(host,
videoSampleSource, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 0, handler, logger, 50);
videoCounters = videoRenderer.codecCounters;
player.sendMessage(videoRenderer, MediaCodecVideoTrackRenderer.MSG_SET_SURFACE, surface);
......
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