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Commit
b7666df2
authored
Dec 04, 2019
by
olly
Committed by
Ian Baker
Dec 05, 2019
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Add Player play and pause convenience methods
PiperOrigin-RevId: 283744017
parent
e54b493b
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3 changed files
with
26 additions
and
7 deletions
RELEASENOTES.md
library/core/src/main/java/com/google/android/exoplayer2/BasePlayer.java
library/core/src/main/java/com/google/android/exoplayer2/Player.java
RELEASENOTES.md
View file @
b7666df2
...
@@ -24,6 +24,7 @@
...
@@ -24,6 +24,7 @@
*
Make media session connector dispatch ACTION_SET_CAPTIONING_ENABLED.
*
Make media session connector dispatch ACTION_SET_CAPTIONING_ENABLED.
*
Add support for position and overlapping start/end times in SSA/ASS subtitles
*
Add support for position and overlapping start/end times in SSA/ASS subtitles
(
[
#6320
](
https://github.com/google/ExoPlayer/issues/6320
)
).
(
[
#6320
](
https://github.com/google/ExoPlayer/issues/6320
)
).
*
Add
`play`
and
`pause`
methods to
`Player`
.
*
Upgrade Truth dependency from 0.44 to 1.0.
*
Upgrade Truth dependency from 0.44 to 1.0.
### 2.11.0 (not yet released) ###
### 2.11.0 (not yet released) ###
...
...
library/core/src/main/java/com/google/android/exoplayer2/BasePlayer.java
View file @
b7666df2
...
@@ -28,6 +28,16 @@ public abstract class BasePlayer implements Player {
...
@@ -28,6 +28,16 @@ public abstract class BasePlayer implements Player {
}
}
@Override
@Override
public
final
void
play
()
{
setPlayWhenReady
(
true
);
}
@Override
public
final
void
pause
()
{
setPlayWhenReady
(
false
);
}
@Override
public
final
boolean
isPlaying
()
{
public
final
boolean
isPlaying
()
{
return
getPlaybackState
()
==
Player
.
STATE_READY
return
getPlaybackState
()
==
Player
.
STATE_READY
&&
getPlayWhenReady
()
&&
getPlayWhenReady
()
...
...
library/core/src/main/java/com/google/android/exoplayer2/Player.java
View file @
b7666df2
...
@@ -726,10 +726,18 @@ public interface Player {
...
@@ -726,10 +726,18 @@ public interface Player {
ExoPlaybackException
getPlaybackError
();
ExoPlaybackException
getPlaybackError
();
/**
/**
* Resumes playback as soon as {@link #getPlaybackState()} == {@link #STATE_READY}. Equivalent to
* {@code setPlayWhenReady(true)}.
*/
void
play
();
/** Pauses playback. Equivalent to {@code setPlayWhenReady(false)}. */
void
pause
();
/**
* Sets whether playback should proceed when {@link #getPlaybackState()} == {@link #STATE_READY}.
* Sets whether playback should proceed when {@link #getPlaybackState()} == {@link #STATE_READY}.
* <p>
*
* If the player is already in the ready state then this method can be used to pause and resume
* <p>If the player is already in the ready state then this method pauses and resumes playback.
* playback.
*
*
* @param playWhenReady Whether playback should proceed when ready.
* @param playWhenReady Whether playback should proceed when ready.
*/
*/
...
@@ -857,8 +865,8 @@ public interface Player {
...
@@ -857,8 +865,8 @@ public interface Player {
PlaybackParameters
getPlaybackParameters
();
PlaybackParameters
getPlaybackParameters
();
/**
/**
* Stops playback without resetting the player. Use {@
code setPlayWhenReady(false)} rather than
* Stops playback without resetting the player. Use {@
link #pause()} rather than this method if
* th
is method if th
e intention is to pause playback.
* the intention is to pause playback.
*
*
* <p>Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
* <p>Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
* player instance can still be used, and {@link #release()} must still be called on the player if
* player instance can still be used, and {@link #release()} must still be called on the player if
...
@@ -869,8 +877,8 @@ public interface Player {
...
@@ -869,8 +877,8 @@ public interface Player {
void
stop
();
void
stop
();
/**
/**
* Stops playback and optionally resets the player. Use {@
code setPlayWhenReady(false)} rather
* Stops playback and optionally resets the player. Use {@
link #pause()} rather than this method
*
than this method
if the intention is to pause playback.
* if the intention is to pause playback.
*
*
* <p>Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
* <p>Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
* player instance can still be used, and {@link #release()} must still be called on the player if
* player instance can still be used, and {@link #release()} must still be called on the player if
...
...
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