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Commit
9a1e7fbd
authored
Aug 23, 2022
by
leonwind
Committed by
Marc Baechinger
Oct 19, 2022
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Plain Diff
Bind contrastFactor in constructor instead of drawFrame method.
PiperOrigin-RevId: 469438747
parent
f01896af
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1 changed file
with
2 additions
and
3 deletions
google3/third_party/java_src/android_libs/media/libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java
google3/third_party/java_src/android_libs/media/libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java
View file @
9a1e7fbd
...
...
@@ -31,13 +31,12 @@ import java.io.IOException;
private
static
final
String
FRAGMENT_SHADER_PATH
=
"shaders/fragment_shader_contrast_es2.glsl"
;
private
final
GlProgram
glProgram
;
private
final
float
contrastFactor
;
public
ContrastProcessor
(
Context
context
,
Contrast
contrastEffect
,
boolean
useHdr
)
throws
FrameProcessingException
{
super
(
useHdr
);
// Use 1.0001f to avoid division by zero issues.
contrastFactor
=
(
1
+
contrastEffect
.
contrast
)
/
(
1.0001f
-
contrastEffect
.
contrast
);
float
contrastFactor
=
(
1
+
contrastEffect
.
contrast
)
/
(
1.0001f
-
contrastEffect
.
contrast
);
try
{
glProgram
=
new
GlProgram
(
context
,
VERTEX_SHADER_PATH
,
FRAGMENT_SHADER_PATH
);
...
...
@@ -55,6 +54,7 @@ import java.io.IOException;
Matrix
.
setIdentityM
(
identityMatrix
,
/* smOffset= */
0
);
glProgram
.
setFloatsUniform
(
"uTransformationMatrix"
,
identityMatrix
);
glProgram
.
setFloatsUniform
(
"uTexTransformationMatrix"
,
identityMatrix
);
glProgram
.
setFloatUniform
(
"uContrastFactor"
,
contrastFactor
);
}
@Override
...
...
@@ -67,7 +67,6 @@ import java.io.IOException;
try
{
glProgram
.
use
();
glProgram
.
setSamplerTexIdUniform
(
"uTexSampler"
,
inputTexId
,
/* texUnitIndex= */
0
);
glProgram
.
setFloatUniform
(
"uContrastFactor"
,
contrastFactor
);
glProgram
.
bindAttributesAndUniforms
();
// The four-vertex triangle strip forms a quad.
...
...
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