Split GlFrameProcessor out of FrameEditor.
The GlFrameProcessor handles everything related to the GLSL program, the FrameEditor manages the GL context and the data flow including the input SurfaceTexture and output EGLSurface. This will be split up further in follow-up CLs so that GlFrameProcessors can be chained. At this CL, there are no functional changes intended. PiperOrigin-RevId: 428779179
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