@@ -124,5 +124,10 @@ gets from the libgav1 decoder:
Note: Although the default option uses `ANativeWindow`, based on our testing the
GL rendering mode has better performance, so should be preferred
<!-- TODO(b/204738828): Add link to 'troubleshooting using decoding extensions' media3 guide entry when it's published on developer.android.com -->
## Links
*[Troubleshooting using decoding extensions][]
<!-- TODO(b/276289331): Add Javadoc link when it's published on developer.android.com -->
[Troubleshooting using decoding extensions]:https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playbacks
<!-- TODO(b/204738828): Add link to 'troubleshooting using extensions' media3 guide entry when it's published on developer.android.com -->
## Links
*[Troubleshooting using decoding extensions][]
<!-- TODO(b/276289331): Add Javadoc link when it's published on developer.android.com -->
[Troubleshooting using decoding extensions]:https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback
@@ -96,5 +96,10 @@ a custom track selector the choice of `Renderer` is up to your implementation,
so you need to make sure you are passing an `LibflacAudioRenderer` to the
player, then implement your own logic to use the renderer for a given track.
<!-- TODO(b/204738828): Add link to 'troubleshooting decoding using extensions' media3 guide entry when it's published on developer.android.com -->
## Links
*[Troubleshooting using decoding extensions][]
<!-- TODO(b/276289331): Add Javadoc link when it's published on developer.android.com -->
[Troubleshooting using decoding extensions]:https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback
@@ -100,5 +100,10 @@ a custom track selector the choice of `Renderer` is up to your implementation,
so you need to make sure you are passing an `LibopusAudioRenderer` to the
player, then implement your own logic to use the renderer for a given track.
<!-- TODO(b/204738828): Add link to 'troubleshooting using decoding extensions' media3 guide entry when it's published on developer.android.com -->
## Links
*[Troubleshooting using decoding extensions][]
<!-- TODO(b/276289331): Add Javadoc link when it's published on developer.android.com -->
[Troubleshooting using decoding extensions]:https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback
@@ -137,5 +137,10 @@ gets from the libvpx decoder:
Note: Although the default option uses `ANativeWindow`, based on our testing the
GL rendering mode has better performance, so should be preferred.
<!-- TODO(b/204738828): Add link to 'troubleshooting using decoding extensions' media3 guide entry when it's published on developer.android.com -->
## Links
*[Troubleshooting using decoding extensions][]
<!-- TODO(b/276289331): Add Javadoc link when it's published on developer.android.com -->
[Troubleshooting using decoding extensions]:https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback