Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
SDK
/
exoplayer
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Settings
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
30011285
authored
May 22, 2015
by
Oliver Woodman
Browse files
Options
_('Browse Files')
Download
Email Patches
Plain Diff
Add TRICK_PLAY constant to core Exo.
Seems generally useful to have.
parent
3e62b63e
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
0 deletions
library/src/main/java/com/google/android/exoplayer/chunk/Chunk.java
library/src/main/java/com/google/android/exoplayer/chunk/Chunk.java
View file @
30011285
...
@@ -68,6 +68,10 @@ public abstract class Chunk implements Loadable {
...
@@ -68,6 +68,10 @@ public abstract class Chunk implements Loadable {
*/
*/
public
static
final
int
TRIGGER_ADAPTIVE
=
3
;
public
static
final
int
TRIGGER_ADAPTIVE
=
3
;
/**
/**
* Value of {@link #trigger} for a load triggered whilst in a trick play mode.
*/
public
static
final
int
TRIGGER_TRICK_PLAY
=
4
;
/**
* Implementations may define custom {@link #trigger} codes greater than or equal to this value.
* Implementations may define custom {@link #trigger} codes greater than or equal to this value.
*/
*/
public
static
final
int
TRIGGER_CUSTOM_BASE
=
10000
;
public
static
final
int
TRIGGER_CUSTOM_BASE
=
10000
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment