Improve throughput on devices requiring workaround
On some devices, decoding gets stuck when the number of frames pending at the `SurfaceTexture` is too high. We added a workaround that only allows one frame to be pending at a time. That fixed the issue, however, based on on-device testing it seems that it's safe to queue more than one frame. Add a method that returns a safe estimate of the number of frames that can be pending at a time, and use this to limit the number of frames that can be released from the decoder but not processed by the frame processor chain. PiperOrigin-RevId: 437057075
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