Commit 017923ed by olly Committed by Oliver Woodman

Fall back to TYPE_ROTATION_VECTOR if TYPE_GAME_ROTATION_VECTOR unavailable

Issue: #5119
PiperOrigin-RevId: 222978448
parent 38c53298
......@@ -9,6 +9,9 @@
([#5063](https://github.com/google/ExoPlayer/issues/5063)).
* MP4: Support Opus and FLAC in the MP4 container, and in DASH
([#4883](https://github.com/google/ExoPlayer/issues/4883)).
* Spherical video: Fall back to `TYPE_ROTATION_VECTOR` if
`TYPE_GAME_ROTATION_VECTOR` is unavailable
([#5119](https://github.com/google/ExoPlayer/issues/5119)).
* Support seeking for a wider range of MPEG-TS streams
([#5097](https://github.com/google/ExoPlayer/issues/5097)).
* DASH: Fix detecting the end of live events
......
......@@ -104,12 +104,18 @@ public final class SphericalSurfaceView extends GLSurfaceView {
// Configure sensors and touch.
sensorManager =
(SensorManager) Assertions.checkNotNull(context.getSystemService(Context.SENSOR_SERVICE));
// TYPE_GAME_ROTATION_VECTOR is the easiest sensor since it handles all the complex math for
// fusion. It's used instead of TYPE_ROTATION_VECTOR since the latter uses the magnetometer on
// devices. When used indoors, the magnetometer can take some time to settle depending on the
// device and amount of metal in the environment.
int type = Util.SDK_INT >= 18 ? Sensor.TYPE_GAME_ROTATION_VECTOR : Sensor.TYPE_ROTATION_VECTOR;
orientationSensor = sensorManager.getDefaultSensor(type);
Sensor orientationSensor = null;
if (Util.SDK_INT >= 18) {
// TYPE_GAME_ROTATION_VECTOR is the easiest sensor since it handles all the complex math for
// fusion. It's used instead of TYPE_ROTATION_VECTOR since the latter uses the magnetometer on
// devices. When used indoors, the magnetometer can take some time to settle depending on the
// device and amount of metal in the environment.
orientationSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GAME_ROTATION_VECTOR);
}
if (orientationSensor == null) {
orientationSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ROTATION_VECTOR);
}
this.orientationSensor = orientationSensor;
scene = new SceneRenderer();
renderer = new Renderer(scene);
......
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